Smash Bros 64 Rom Hack

You can then make text files called 'desc.txt' in each 'smash' folder with text in them describing the mods in that folder. Then rename the 'smash1' folder to just 'smash'. Each of these 'smash' folders are modpacks. Each one can be different. For example, my 'smash1' has personal mods that are wifi-safe. In my 'smash2' I have Smash Bros Turbo'd. Smash Remix is a popular ROM hack that takes the original Super Smash Bros. And cranks the mayhem to 11 with new characters, stages, and moves. Ganondorf and Bowser were added to the popular. Smash Remix is the most ambitious ROM hack of Super Smash Bros for the Nintendo 64 made by a large team of modelers, musicians, stage designers and testers. The latest version as of this post is v0.9.7 (06 Dec 2020), with eight new characters and too many new stages to count.

I’ve always been impressed by the drive of people who create mods and ROM hacks for their favorite games. It’s made by fans, for fans, and that’s just a beautiful thing.

Nintendo is known for being hard on ROM hacking communities, but they endure thanks to the love all of these creators. And consider Super Mario 64, arguably one of the best platformers out of Nintendo’s library… it’s got a lot out there.

I’ve recently gotten into hacks for Nintendo’s classic Super Mario 64 and I can’t help but admire the work put into them.

It’s especially impressive considering the weird and frankly antique way the game is coded, which is to be expected from a pioneer of the 64-bit era.

I’ll do my part to fan the flames of ROM hacking and share what I think are the 10 best Super Mario 64 ROM hacks ever made. Let’s dive in!

10. Super Mario 64: The Green Stars

A pretty good option to try out ROM hacks and decide whether or not it’s for you is Kampel64’s SM64: The Green Stars.

It adds many levels and showcases a lot of what’s possible through these modifications.

It features 130 stars to collect throughout many custom levels. Some of which you’ll have to find by exploring the overworld with a detective’s lens, as the creator made it a point to hide every secret very well.

The reason it’s not higher in the ranking is simply that the quality of level design varies more than it should.

Some areas are so easy they’re boring, whereas others require some hyper-specific trick jumps and feats only an expert could pull off without trying 200 times.

9. Super Mario 64: Kirby Edition

If you’d prefer to start with something less ambitious then consider SM64: Kirby Edition by creator Dudaw.

This hack replaces the classic red-capped plumber with the lovable Kirby.

It was the first full character hack ever released on SM64, and despite the practice being more common nowadays I’d say the polish level is still striking.

Not only can Kirby move and glide as the character should. But also power-ups are modified to turn the pink puff into a Boo or a Thwomp, mimicking his copy ability.

You can even ride Kirby’s signature Warp Star on some levels. Neat!

8. Super Mario 64 Land

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Anyone who’s been following the SM64 ROM hacking scene is familiar with Kaze Emanuar, the hard-working visionary behind a lot of the most ambitious and amazing hacks for the classic game.

Super Mario 64 Land is one of their earlier creations. It has less scope than some of the others but the same final quality.

It plays a lot like Super Mario 3D Land, featuring 33 new levels that are much more linear than those present in vanilla.

Mario also has a couple of new moves to traverse them better. Namely, a Butt Bounce and an Aerial Dive, which you’ll find remarkably useful.

7. Super Mario 64: Star Revenge Redone

Developed by ROM hacking personality BroDute and many collaborators, the Star Revenge series is one of the most prolific hack series in existence. Counting over six main releases and a ton of remakes.

Smash Bros 64 Rom Hack

SM64: Star Revenge Redone is the most updated version of the original hack. It includes over 125 new stars to gather over 13 different levels.

What makes this hack so unique, other than the surreal humor and self-referencing jokes, is its complex lore and an overarching story you’d have to play every release to understand.

If you wish to embark on that quest, this is the place to start.

6. Super Mario Bros. 64

For something remarkably less complicated we have Kaze Emanuar’s Super Mario Bros. 64, which brings back the side-scrolling platformer charm of older Mario games like Super Mario World.

But rendered in SM64’s 3D engine. Cool, right?

I love how the camera angle is tilted just in the right diagonal angle so that you can appreciate depth without abandoning the side-scrolling perspective entirely.

You can play as many characters from the Mario universe such as Luigi, Wario, fan-favorite Waluigi, and Mario himself.

5. Super Mario 74

Sometimes all we’re looking for is a more challenging experience from our all-time favorite games.

If that’s you, consider Super Mario 74 by Lugmilors.

It features 120 new stars to get in its many custom levels, all of which present a considerably greater difficulty than your average vanilla SM64 scenario.

That includes most boss fights, which now have added challenges like having to swing Bowser higher to hit the bombs.

Once you clear it you could go on to play Super Mario 74 Extreme Edition, which is a more absurd, Kaizo-level challenge.

4. Super Mario 64 Sapphire

Given the artisanal nature of ROM hacking in general, I’d say most of these games have… varying levels of quality, to say the least.

Yet one of the most consistently good hacks around is NebulaSM64’s Super Mario 64 Sapphire, a short but sweet experience consisting of 30 stars spread over six incredible levels.

And these levels feature some of the most beautiful landscapes ever seen on this 64-bit engine.

If you’re looking for a quick Mario fix with a twist on SM64 then this is it.

3. Super Mario: Star Road

I believe in showing respect and appreciation for pioneering efforts in any field. And when they’re as good as Skelux’s Super Mario: Star Road, it’s a real pleasure.

Super

This massive ROM hack was one of the first ones with any mainstream appeal outside of the hardcore ROM hacking community.

It features 130 stars to collect in some excellent levels, introduces new enemies, and has a revamped soundtrack that gives it the feel of a true sequel.

Considering the intense focus on tight platforming, it’s also important to note all the work put into making a more friendly camera than the original.

Smash Bros 64 Rom Hack

2. Super Mario 64: The Missing Stars

Another classic hack that revamps several vital technical aspects in the game is Frauber’s SM64: The Missing Stars.

It features a day/night cycle, a better camera, and a bunch of other tweaks that improve gameplay.

You can also go through its ten levels as Luigi if you’re tired of his plumper brother.

With updated bosses, new enemies, and remixed music that includes some original compositions made especially for the hack, it feels like an entirely fresh take on the SM64 formula.

1. Super Mario 64: Last Impact

If there’s one ROM hack worthy of being considered SM64’s sequel, it has to be Last Impact by Kaze Emanuar.

It includes tons of custom assets, new bosses made from scratch, and even new power-ups. All really cool stuff, like a Yoshi that you can ride and Super Mario Sunshine’s FLUDD, among other things.

This game is a technical marvel!

Every one of the new levels is entirely separate from what we’re used to seeing. And getting each one of the 130 new stars presents several unique challenges.

There’s even a level where you’ll have to play Mario Party games to get the coveted astral body!

Sure, it can get a tad wonky here and there. And it’s not without its fair share of bugs.

But that’s to be expected of such an enormous undertaking, and something you can generally ignore because this rom hack really is SM64’s next level.

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The 19XXTE logo

19XXTE is a mod of Super Smash Bros. It is the first notable mod for the game, with development having started in May of 2015. 19XXTE is based on 20XX Tournament Edition; that is, the purpose of the mod is to assist in running tournaments, help players learn the game, and add other cosmetic changes instead of exclusively modifying characters or stages. 19XXTE has seen tournament use, being notably used at GENESIS 3 and Super Smash Con 2016; its most important feature is the ability to add a timer to a stock match like in later games, saving tournament organizers from the trouble of keeping track of match time externally.

19XXTE is a ROM hack; that is, the ROM for Smash 64 is modified to include altered code that allows the game to run differently than expected. While intended for use on emulators, specialised hardware for the Nintendo 64 can potentially allow for the mod to be run on original console.

Development on 19XXTE is ongoing, with the current version being 1.4. Another version, 19XXCE, includes more features than 19XXTE, but is more opted for use in casual play, training and combo contests.

19XXTE[edit]

Stage Selection Screen in 19XXTE

Gameplay[edit]

  • The stage select screen now has 11 stages instead of the original 9. Battlefield and Final Destination (SSB) are added.
  • Stage hazards can be disabled on the stage select screen by pressing Z.
  • The start button can be held for 0.5 seconds to pause a match.
  • At the start of a match, players spawn across from one another regardless of port.
  • Holding the start button along with A+B+Z+R will restart the match on the same stage.
  • Handicap option changes stock count instead of modifying knockback.
  • Stock matches have a timer. Disabled by setting time in VS mode to infinity.

Customization[edit]

  • Costumes for all characters are available by scrolling with the left and right C buttons.
  • The up and down C buttons change the shade of the character.
  • Previously in Vs mode unavailable costumes like pink and dark blue Yoshi can be selected.

Quality of Life[edit]

  • When the game crashes, it will attempt to display a screen with detailed information on what caused the crash.
  • The game does not return to the title screen after five minutes of inactivity on various menus.
  • The game boots to the character selection screen with all characters unlocked, with tournament approved settings turned on by default.

19XXCE[edit]

Stage Selection Screen in 19XXCE

Gameplay[edit]

  • Improved AI can be toggled, giving them the ability to recover more than once, randomly tech 90% of the time, and Z-cancel 95% of the time.
  • The stage select screen now has 16 stages instead of the original 9. The 1P mode only stages Battlefield, Final Destination (SSB), Meta Crystal, cloudless Yoshi's Island (SSB) and the previously unplayable stages How to Play, Dreamland Beta 1, Dreamland Beta 2 are added.
  • In the options mode there is an option, where the stages that appear when chosing random on the stage selection screen can be adjusted.
  • Stage hazards can be disabled on the stage select screen by pressing Z.
  • The start button can be held for 0.5 seconds to pause a match. (togglable option)
  • At the start of a match, players spawn across from one another regardless of port. (togglable option)
  • Holding the start button along with A+B+Z+R will restart the match on the same stage. (togglable option)
  • Handicap option changes stock count instead of modifying knockback. (togglable option)
  • Stock matches have a timer. Disabled by setting time in VS mode to infinity.

Customization[edit]

  • Costumes for all characters are available by scrolling with the left and right C buttons. The up and down C buttons can change the shade of the character.
  • The up and down C buttons change the shade of the character.
  • Previously in Vs mode unavailable costumes like pink and dark blue Yoshi can be selected.
  • Random music can be toggled in a sub-menu in options, so different music plays on a stage. Players can also select which music can play when the toggle is on.
  • In a random stage selection sub-menu in options, players can change what stages can be played on when 'Random' is selected on the stage select screen.
Enhanced options mode with some toggles

Practice[edit]

  • Improved combo meter can be toggled, preventing it from resetting when the CPU character is grabbed or bounces into a wall. Additionally, the “Tech Chase Combo Meter” toggle will prevent the combo meter from resetting on an inescapable tech chase.
  • Character hitbox and hurtbox display can be toggled.
  • Color overlay toggle can fill in the character model with a solid colour during certain player states.
  • A sparkle effect that emits when a player successfully inputs a Z-Cancel can be toggled.

Quality of Life[edit]

  • The pause camera can be freely rotated.
  • When the game crashes, it will attempt to display a screen with detailed information on what caused the crash.
  • The occasional camera zooming before a match begins can be toggled.
  • The game does not return to the title screen after five minutes of inactivity on various menus.
  • The game boots to the character selection screen with all characters unlocked, with tournament approved settings turned on by default.
  • Shield colors will match the color of the port or team the character is on.
  • The results screen can be toggled off.

Training mode[edit]

Enhanced training mode with options for percentages, spawn positions, a reset counter, commands for freeze, frame-advance and hitbox display and more
  • Pressing Z while the menu is open will open the custom 19XX training menu. This menu allows you to access special settings for each port.
    • Character: The character used.
    • Costume: The costume used by the character.
    • Type: The type of player. (Human, CPU, Disabled)
    • Spawn: The position the character will spawn in when the reset button is pressed.
    • Set Custom Spawn: Sets the position to be used when the “Custom” spawn option is selected.
    • Percent: The percent to be applied to the character on reset, or when the “Set Percent” button is pressed.
    • Set Percent: Changes the character’s percent to the above value.
    • Reset Sets Percent: Toggles whether or not the character’s percent will be changed on reset.
  • D-pad controls have been added:
    • Pressing up on the d-pad will pause/unpause the game.
    • Pressing right on the d-pad will advance to the next frame.
    • Pressing down on the d-pad will toggle hitbox display.
  • The reset count for the current training session will be recorded and displayed at the top of the screen while the menu is open.

Features previously available in 0.11 Dev[edit]

  • Widescreen could be toggled.
  • Stick hacks could be toggled for individual players, making analog stick tilts more similar to that of a GameCube controller stick
  • Fighting Polygon characters could be selected by changing character costumes
  • Anti-aliasing was disabled, possibly reducing slowdown
  • CPUs were level 9 by default

Developers[edit]

  • Lead Developer: Cyjorg
  • Gameplay Developer: Fray
  • Lead Documentation Wizard: tehz
  • AI Developer: bit
  • Patch Generation: CEnnis
  • Research & Development: Danny_SSB, Madao

Gallery[edit]

  • Captain Falcon fights Fox on Battlefield in a timed stock match, with hitboxes visible.

  • The stage select screen in version 0.11 Dev, with Final Destination, Meta Crystal, and Battlefield available.

  • The logo for 19XXCE.

External links[edit]


Super Smash Bros.gameplay mods
Smash 6419XXTE ·19XXCE ·19XXGE ·Hex ·Smash Remix ·SSBMSE
Melee20XX Tournament Edition ·20XX Training Hack Pack ·Melee: SD Remix ·Silly Melee ·Universal Controller Fix
BrawlBalanced Brawl ·Brawl+ ·Brawl- ·Project M ·Project+ ·Legacy TE ·Legacy XP ·Smash 2 ·Smash 2 Plus
Super Smash Bros. for Wii U4XM ·USM-eM
UltimateProjectNX

Super Smash Bros 64 Melee Rom Hack Download

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